A prototype is a draft you can use. Its purpose is to surface problems no static comp will — pacing, friction, the feel of a flow under your own finger.
In plain language
In product and design, this term is part of the language teams use to plan, sketch, and refine what users actually see. A prototype is a draft you can use. Its purpose is to surface problems no static comp will — pacing, friction, the feel of a flow under your own finger. If you are new to the field, the simplest mental model is this: a working stand-in for the thing you intend to build. Read it once with that frame in mind, then come back and read it again — that is usually enough for the rest of the entry to make sense.

An everyday picture
Think of Prototype as a small habit a team agrees to keep. The single act is tiny; the value comes from everyone doing it the same way, the same week, every week.
Where it shows up
Prototype sits inside the everyday rhythm of building software: planning, reviews, the small decisions that pile up between releases. Done well, it shows up as a calmer week; done badly, it shows up as rework.
A small example
Imagine the scene above. The role Prototype plays is the one its blurb describes — A working stand-in for the thing you intend to build. When a new app feels obvious the first time you use it, ideas like this are part of why nothing got in your way.
Common misunderstanding
One line to take with you
Prototype is a habit. The first time costs the most; every time after that is mostly muscle memory.
